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BTEC HND Level 5 Unit 47 Games Development Assignment Sample
Course: Pearson BTEC Levels 4 and 5 Higher Nationals in Computing Specification
BTEC HND Level 5 Unit 47 Games Development is designed to give you the skills and knowledge to progress your career in games development. The unit covers a variety of topics, including game design principles, 2D and 3D game engines, programming for games, and audio and visual effects for games. You will also have the opportunity to create your own games using industry-standard tools and techniques. In this unit, you will learn about the different stages of game development, including concept development, design documentation, production pipelines, and testing and QA.
Furthermore, you will gain an understanding of the different roles involved in making a game, such as artists, designers and programmers. You will learn how to manage these different elements effectively to create high-quality games that are commercially viable and enjoyable for the player. The unit also explores ways in which games can be used creatively, from taking part in games jams to using games for social change. You will have the opportunity to apply your skills and knowledge in a practical context, through working on group projects and individual assignments.
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We are discussing some assignment tasks in this unit. These are:
Assignment Task 1: Develop a Game Design Document by evaluating and synthesising game ideas into an original video game concept.
A game Design Document is a document that contains the core design of your game. It should describe everything about your game, from the basic gameplay mechanics to the story and setting.
A Game Design Document is important because it helps you to communicate your ideas to other people, such as artists, programmers, and producers. It also allows you to keep track of your own ideas, and make any necessary changes or revisions as you develop your game.
To develop a Game Design Document for your video game, it is important to start by evaluating and synthesizing various ideas into an original concept for the game. This may involve brainstorming different gameplay mechanics and mechanics, considering different genres and settings, and thinking about what kinds of characters and storylines would be appropriate for your game. Once you have a solid concept, you can begin to flesh out the details of your game in the Game Design Document.
Some important things to include in your Game Design Document are:
- A description of the basic gameplay mechanics
- An overview of the game’s story and setting
- Details about the different characters, enemies, and bosses in your game
- Information about the visual style and audio effects that will be used in the game
- A detailed production plan outlining the different stages of development, such as concept creation, prototyping, testing and QA, etc.
You should also include any other information that is relevant to your game, such as design documentation, playtesting results, marketing strategies, and financing plans.
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Assignment Task 2: Use different design and development methodologies with tools and techniques associated with the creation of a video game.
There are many different design and development methodologies that can be used when creating a video game. One common approach is the Waterfall Model, which involves a linear progression through the various stages of production, including planning, design, prototyping, testing and QA, release, and post-release support.
Another popular method is Agile Development, which is a more flexible approach that allows for constant changes and revisions to be made throughout the development process. There are many different tools and techniques associated with both of these methods, and it is important to choose the ones that are most appropriate for your project.
Some common tools and techniques used in game design and development include:
- Game engines such as Unity and Unreal Engine, provide a powerful base for creating 3D games
- Graphic design software such as Photoshop and Maya can be used to create 2D or 3D assets for your game
- Authoring tools such as Twine or RPG Maker that allow you to quickly prototype different kinds of gameplay experiences
- Testing and QA software such as Test Drive Unlimited or Game Maker Studio can be used to test your game for bugs and glitches
It is also important to consider the different types of development teams that you will need in order to create your game. A typical game development team includes a producer, programmer, designer, artist, and sound designer. However, the size and composition of your team will depend on the scope and scale of your project.
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Assignment Task 3: Work individually and as part of a team to plan and produce a functional video game, including support documentation.
To plan and produce a functional video game, it is important to work both individually and as part of a team. This may involve dividing up different tasks among the members of your development team, such as programming, design, art creation, sound effects, marketing, and QA testing.
As you begin to develop your video game, it is important to create a detailed production plan that outlines the different stages of production, such as concept creation, prototyping, testing and QA, release, and post-release support. This plan should also include any relevant design documentation or playtesting results, along with information about your marketing strategy and financing plan.
In addition to these planning documents, it is also important to create a functional prototype of your game. This will allow you to test the gameplay mechanics and make sure that everything is working correctly before you release the final version.
Finally, once your game is completed, it is important to create support documentation for it. This includes a user manual, technical manual, and any other information that players might need to troubleshoot or use your game effectively. It is also important to gather feedback and analyze user data in order to continuously improve and refine your game over time. By following these steps, you can successfully plan, produce, and support a functional video game from start to finish.
Assignment Task 4: Evaluate the performance of a video game against its Game Design Document and original concept.
Once your video game has been released to the public, it is important to evaluate its performance against both its original design document and concept. This may involve tracking user data such as metrics, playtesting results, or reviews from players and critics.
In addition to these quantitative measures, you may also want to consider conducting qualitative assessments of your game, such as player interviews or surveys. This feedback can help you to identify any areas where your game could be improved, and make necessary changes to ensure that your game is the best it can be.
By evaluating the performance of your video game against its original concept and design document, you can ensure that it is meeting player expectations and continuously improving over time.
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